This is an unofficial fan translation — official source at createwithclint.com →
Videos Specs Abilities Schedule Compiled by Calars ↗
3D Community Challenge #13 · Unofficial Participant Guide

Create one 3D champion and submit a 5-second vertical animation and a 2D trading card. The submission becomes a card in an actual playable community card game.

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Time Left
Days
Hrs
Min
Sec
Deadline 2026-09-01 (Tue) 15:59 KST

Official Videos

The kickoff announcement video

Get Started — Community-Made TCG Challenge!
YouTube · Create with Clint · 16 min

Submission

You submit two things.

Example 3D animation
Example card — X-Bot, Support, power 2
Example 2D card

Included in the official starter kit — the real submission requires these two files to match each other (#17, #18).

3D AnimationVideo file
2D Card.zip output from Card Creator Do not open or modify it

The submission link opens on 2026-08-15 (Sat) 02:00 KST. A file checker is provided — make sure your files pass it.

Tech Specs

If any of these don't match, the submission will be rejected.

Resolution1080×1920 or 2160×3840 vertical 9:16
Frame Rate24 fps
Frame CountExactly 120 frames 5 seconds
File FormatMP4 / MOV + ZIP
Codech.264, h.265
File SizeUnder 100MB

Disqualification Rules

Violating these results in disqualification or exclusion from the Top 100.

No Generative AI (Rule 06)

Not used anywhere — concept, textures, or images. The announcement video spelled out the scope in more detail.

Not AllowedImage-to-image · image-to-video · image-to-mesh · text-to-mesh · text-to-video · AI upscalers · fully generated animation · ComfyUI-type tools
AllowedSimple upscalers (HD→4K) · 1-2 camera mocap tools like Rokoko Video

Other Disqualification Rules

Fixed CameraDo not touch the camera Allowed: motion blur/shutter speed, DOF/aperture, slight shake only. DOF is allowed only to the extent that the champion stays in focus and the card remains readable (#26)
Licensed CharactersUsing an existing IP character excludes you from Top 100 selection (Rule 05)
One Entry Per PersonNo resubmissions or version updates. Submitting more than once results in disqualification (#32)
No Custom AbilitiesChoose only from what's in Card Creator (#15)
Overlay CustomizationCannot be modified beyond what Card Creator allows (#16)
Allowed — Easy to Misread

Premade assets and kitbash packs are allowed. Rule 07's "must be made by you alone" means no outsourcing the work, not a ban on using assets.

Champion Requirements

What you can make and what you can't.

"battle-ready" — the champion must be doing something that would affect the battlefield if played in the card game: attacking, casting a spell, making a tactical move, supporting, changing state, applying a buff/debuff, and so on.

Must Be a CharacterCannot be an object or environment (#2)
FormDoesn't have to be humanoid (#4) · duos/teams allowed (#5) · any size (#6)
On ScreenMust stay in frame for most of the animation (#8)

Clarifications from the Stream Q&A

Full Body VisibilityDoesn't have to be fully visible Just a giant's head and a hand slamming down is fine. The standard is whether it reads as a character — just feet/toes alone would not work
EnvironmentRequired. The character cannot be floating in empty space
Supporting CharactersEnemies are allowed, and you can have your champion strike down multiple enemies and pose. You just need one champion
Non-HumanoidLimbless robots, creatures, and animals are all fine. Compositing 2D onto 3D is also allowed
Scope of "battle"Doesn't have to be physical combat Mental contests or competition also count — a Tetris match and a Rubik's Cube speedrun were given as direct examples. The requirement is that some form of conflict comes across. Standing still, however, was explicitly called a disadvantage

Stream comments are off-the-cuff answers. The site's Rules and FAQ take precedence as the official rules.

Frame Structure

This is the core of the design.

Frame 60The card overlay slams in
After Frame 60The champion must hold the card pose. This is the image that becomes the final card An exit move is allowed during the last 5 frames (#9)
Card ArtA single frame chosen from between frames 60 and 115 Before frame 60 there's a lot of camera movement, and after frame 115 it zooms in sharply. The official explanation is that the range in between is the only clean window
OverlayThe champion may interact with or partially cover it, but it must remain mostly readable and intact (#12, #13)
Slow MotionNot required. But it can be useful for holding the composition within the overlay (#10)

In other words, the 5 seconds split into two parts — frames 0-60 (2.5 seconds) of free direction, then frames 60-120 holding the card pose. Since one frame between 60 and 115 becomes the card art, that single frame is effectively the final deliverable.

Making the Card

  1. Hide the card overlay in the finished 3D scene.
  2. Choose and render the single frame between 60 and 115 where the champion looks best.
  3. If you applied post-processing to the animation, apply the same post-processing to that frame.
  4. Load the rendered frame into Card Creator and adjust its position.
  5. Export the submission zip directly from Card Creator.
Matching Requirement

The card in the 3D animation and the 2D submitted card must look the same (#18). Color, name, ability, and power level must also match (#17).

Apply post-processing to the 3D animation, but not to the 3D card frame (#18).

Card Creator

5 power levels · 8 colors · 35 abilities. Nothing outside this list can be used. Open the tool ↗

8 Colors

The "five shadows" mentioned in the brief text is narrative flavor, not the number of options. There are actually 8 options.

purple
#7B3FC4
pink
#F2569B
black
#3B3F48
yellow
#E8B521
red
#CF3B3B
green
#3FAE4F
white
#E6E6E6
blue
#3B6FE0

Color isn't decoration — it's a game mechanic. Swarm, Afflict, Rally, and Banish reference "the number of colors in play".

Choosing Power

Power is the champion's health, attack power, and battle order all at once. Counting the 35 abilities by direction makes the design intent clear.

12 abilitiesTarget the side with "higher power" Armored · Assassinate · Blast · Burn · Charm · Command · Duelist · Freeze · Slayer · Teleport · Trapper · Volley
0 abilitiesTarget the side with "lower power" None do

High power makes you a target; low power keeps you safe. Two things in particular are worth knowing.

That said, game balance is not part of judging (FAQ #19 states explicitly that you don't need to learn the game). What matters first is whether the art, name, and ability all fit together.

35 Abilities

You can search by name or meaning.

The dropdown shuffles its order every time it loads. When selecting in Card Creator, look for the name, not the position.

Judging

The announcement video spelled out what top-tier renders need.

Clean animation, good composition, thoughtfulness, great lighting, and telling a story, and last, the ability to follow the rules.

If we get 100 beautiful, amazing entries but only one of them tells a story, first place will be too easy to pick.

Polish is the entry requirement; storytelling is the differentiator.

Selection ProcessClint and the moderation team review all entries to narrow it down to roughly the Top 200, then review again to finalize the Top 100 (#37)
JudgesCalder Moore · Dominik Mayer · Clint · Wilbert Roget II (music) · Artur Baranov (animation) · AJ Brandon (game design)
Top 100Printed as physical cards. Submitting means you consent to printing (#23)

Schedule

All times in KST.

DateEvent
08-08 (Sat) 02:45Working Livestream #1
08-15 (Sat) 02:00Submissions Open
08-15 (Sat) 02:45Working Livestream #2
08-22 (Sat) 02:45Working Livestream #3
08-29 (Sat) 02:45Working Livestream #4
09-01 (Tue) 15:59Deadline
09-06 (Sun) 01:00All Renders Montage
09-13 (Sun) 02:45Top 100 Announcement Livestream
09-19 (Sat) 02:45Winners Livestream

Templates & Perks

What's provided this month.

Templates ↗Blender · Cinema4D · Unreal Engine · FBX Includes source project, example renders, and provided animations
Provided Animations13 total — ranging from melee warriors/fighters to mages and rangers. All humanoid You can use these or make your own (#7)
JangaFX Elemental Suite ↗Free for the entire challenge period
Marvelous Designer ↗Promo code gauntletofgods
20 Curated AssetsFree
FoxRenderfarm ↗$25 for new sign-ups + an additional $55 with code 13foxrender 8/1 - 9/6
Rokoko Store ↗5% off — code pwnisher5
Separate Prize Track

There's a separate "Most Creative Use of Marvelous Designer" prize — $500 + an artist feature. Worth targeting if you're planning to use cloth simulation.

IP — Not Yet Finalized

As of the 2026-08-02 stream.

Confirmed OKGods/mythological beings (no owner) · real historical figures · public domain fairy tale characters (but not Disney's version of the design) · reusing your own past characters
UnansweredCases that only borrow the "theme" of an existing IP · Fab free standard license assets

The organizer repeatedly said "we'll check with our lawyers and update the FAQ." If your concept touches on IP, it's safer to wait for the FAQ update.